![]() Meanwhile charge seeds can also be stolen from enemies at any point even when plugged into their base. Picking up a charge seed means you can’t use your weapon, but you can toss charge seeds to other teammates. Stockpile sees player scavenging Halo‘s Big Team Battle maps for “Charge seeds”, which need to be collected and returned to your base to charge it up. ![]() But there is one new mode I want to highlight, and that’s Stockpile. I’m not going to go through the pros and cons of every mode, because it would be a waste of 800 words. Within each of these categories are a range of different game modes, such as Slayer (deathmatch), Capture The Flag, and so forth. Big Team Battle, by comparison, is classic Halo multiplayer, offering large-outdoor maps, 24 players, and a mixture of outdoor and vehicle combat. The former is classic small-scale multiplayer, with 4v4 teams gunning about cramped and mazey maps. Infinite‘s multiplayer is roughly split between two key categories, Arena and Big Team Battle. But everything about it feels grounded and modern and tighter than spandex for mice. It has everything that was always good about Halo‘s multiplayer, namely that fluid sandbox vibe and less need for a laser-guided wrist compared to, say, Call of Duty. So hopefully you’ll understand how galling it is for me to admit that Halo Infinite might, might, be great. READ MORE: Halo, goodbye – how one video game changed my perspective about a whole genre.Sure, it had some nice visuals and a pleasingly flexible combat system, but the level design sucked, and the weapon handling simply doesn’t compare to the shooters of id and Valve. Besides, let’s face it, Combat Evolved is hardly the best FPS ever made. You might argue that, come on, Rick, this happened twenty years ago, to which all I have to say is: “The North remembers”. As a stubborn PC gamer who grew up on a diet of Quake and Half-Life and Unreal Tournament, I’ve always viewed Master Chief as that little rat bastard that stabbed PC gaming in the back to put the Xbox on the silicon throne. This week, Rick Lane reconciles with PC Gaming’s greatest traitor in Halo Infinite. Unfinished Business is NME’s new column about the weird and wonderful world of Early Access Games.
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